package FlashServer;

public final class MessageID 
{
	public final static int NewClient = 0;
	public final static int ClientExit = 1;
	public final static int NewBattle = 2;
	public final static int RemoveBattle = 3;
	public final static int RequestBattle = 4;
	public final static int AcceptBattle = 5;
	public final static int DeclineBattle = 6;
	public final static int ConnectionRejected = 7;
	public final static int BattlesList = 8;
	public final static int Beat = 9;
	
	//FROM CLIENT ONLY
	public final static int BattlesListRequest = 256;
}
